It wasn't till I watched a yt series about Nier that I got hooked into it. When I first encountered Automata's poster I quickly discarded it as one of those fan service games without substance, like the hyper dimension series. That's fair, but a genuine question then - why did you purchase those three games when most of the marketing media would have clearly showed you why you would have hated them? In other words what were the factors overriding your sense of hatred and disgust so much so you would pay hard earned money to experience them? Was it the gameplay? The potential narrative pay off? Peer pressure? These games are succeeding in spite of their flaws rather than because of them, generally because of the popularity of the developer or the pedigree of the publisher and an already baked-in fanbase. Just because these games are doing well doesn't mean that the sexualization they have in them is right or good. And yet, I am endlessly frustrated by the myriad ways in which the game endlessly strives to find new avenues to be gross and/or weird with sexual stuff in an RPG that would be absolutely 100% functional without it. I hated the fact that Yoko Taro clearly designed his female protagonist to be a sex object for his particular fetishes. And yet I absolutely hated every second Ann was on screen after her dungeon arc was over because it was just one long string of "she's the hot one" jokes and the boys perving on her. I think one thing to keep in mind is this: just because a game sells well does not mean every aspect of that game is accepted or loved by the audience.